Designing Inclusive Quantum Activities: Accessibility Tips from Sanibel's Creator
Practical tips to adapt quantum activities and kits for neurodiverse and mobility-impaired learners—inspired by Elizabeth Hargrave's accessible design.
Designing Inclusive Quantum Activities: Accessibility Tips from Sanibel's Creator
Hook: If you struggle to make quantum classroom activities meaningful for students with mobility challenges or neurodivergent learners, youre not alone. Teachers and kit designers face a double challenge: translate abstract quantum ideas into hands-on, low-cost experiences while ensuring every learner can participate. Drawing inspiration from Elizabeth Hargraves accessible board-game design approach (Wingspan, Sanibel), this guide gives practical, classroom-ready strategies you can use today.
Why Sanibel and Wingspan matter for quantum educators in 2026
Elizabeth Hargraves success designing Wingspan and her recent work on Sanibel show how inclusive physical design and clear iconography broaden who can play a game. Hargrave explained in a Polygon interview that she designs games with accessibility in mind, often motivated by family needs: "When Im not gaming, Im often outside... if Im going to work on a game for a year, I want it to be about something Im into." Her practical mindsetapplying aesthetic simplicity, tactile components, and rule claritytranslates directly to how we can design quantum activities for classrooms and makerspaces.
Hargrave told Polygon that nature-based themes and accessibility are central to her design process, emphasizing components and mechanics that welcome more players. (Polygon, interview with Elizabeth Hargrave)
Principles: Translate game design accessibility to quantum learning
Start with universal design principles. Hargraves work highlights several transferable ideas:
- Simplify rules and visual language. Clear icons, short text, and predictable turns reduce cognitive load.
- Prioritize tactile, multi-sensory components. Pieces that can be held, heard, or felt invite learners with different strengths.
- Offer multiple interaction paths. Allow single-switch play, collaborative roles, or remote participation.
These principles align with 2026 trends in quantum education: the rise of low-cost, tactile qubit kits; improvements in cloud-backend access for schools; and growing adoption of Universal Design for Learning (UDL) standards in STEM curricula.
Practical classroom adaptations: quick wins
Below are compact, actionable modifications you can apply to any quantum activity or kit this week.
1. Make tokens and components tactile and large
- Replace tiny tokens with large counters (3040 mm) or wooden discs with sticker symbols.
- Use different textures for states: smooth for |0>, ridged for |1>, and dual-texture for superposition.
- Attach Velcro or magnets so pieces stay in place when students with limited dexterity move the board.
2. Create single-handed and seated play modes
- Design a linear "play strip" so learners can operate the activity with one hand across a small reach.
- Use angled desks or acrylic ramps to make boards visible and reachable from a wheelchair.
- Offer pre-setup trays where heavy lifting is removed; volunteers or aides can rotate trays to the learner. See examples of portable kits and grab-and-go trays used in community programs.
3. Use clear, consistent iconography and color contrast
- Adopt high-contrast palettes and avoid relying on color alone; pair icons with colors and textures.
- Limit icon vocabulary to 68 symbols per lesson to reduce memory load.
4. Multimodal feedback: audio, haptics, and visuals
- Integrate simple audio cues (short chimes) for state changes or measurements—use low-volume options for sensory sensitivity.
- Use small haptic motors (from microcontrollers) to give tactile confirmation when a measurement occurs.
- Implement LED strips to display probabilistic outcomes visually; this helps learners who process visual patterns better than numbers.
5. Scaffold rules with layered complexity
- Offer three lesson layers: Core (60minute, hands-on), Extended (adds demonstrations and a simple circuit), and Challenge (adds a programmable quantum simulator).
- Allow learners to show understanding through artifacts (poster, recorded explanation) rather than timed quizzes.
Designing a Sanibel-inspired quantum activity: "Shells & Qubits"
Below is a fully worked example you can run in one 6090 minute class. It mirrors Hargraves approachable, nature-based aesthetic and builds in accessibility by design.
Learning goals
- Introduce superposition and measurement through tactile play.
- Practice data collection and probability in a collaborative setting.
- Demonstrate alternative input methods for students with mobility challenges.
Materials
- Bag-shaped boards (like Sanibels bags) with pockets for 6 shells (pre-cut foam or heavy cardstock)
- Large shell tokens (smooth/ridged textures, numbered)
- Spinner or toggle switch labeled "Measure"
- microcontroller (Raspberry Pi Pico or micro:bit), LED strip and small speaker (optional)
- Accessible tray with magnetic board and foam grips
Step-by-step activity (60 minutes)
- Intro (5 min): Present the bag as a habitat for "quantum shells." Use a short script: "Sometimes shells can be in two places at oncelets see what happens when we check."
- Setup (5 min): Each learner gets a bag board and 3 shells (two textured types). Ensure seating and trays are adjusted for reach and visibility.
- Exploration (15 min): Students place shells into the bag. Without measuring, shells represent superposition (unknown state). Let learners shake the bag gently to feel tokens move.
- Measurement (15 min): A learner flips the spinner or presses the "Measure" switch. Use audio/haptic cue. When measured, the token is placed in a visible pocket labeled |0> or |1> based on a simple rule (e.g., spin result or coin flip).
- Collect data (10 min): Students record outcomes on a large sheetnumbers or tactile counters. Discuss probabilities and how repeated measurements reveal distribution.
- Reflection (10 min): Explicit prompts for neurodiverse learners: use sentence stems ("When I measured, I noticed...") and allow alternative outputs (drawing, audio recording).
Accessibility modifications for this lesson
- Mobility-impaired: Provide a low-profile tray with magnetic board and a long-handled gripper to pick up shells.
- Neurodivergent: Offer noise-cancelling ear defenders, an option to skip group reflection and submit a private audio note, and a visual schedule with icons for each step.
- Visual impairment: Use large braille labels and high-contrast tactile tokens; pair printed cards with braille and tactile stickers as in accessibility-first design examples (Accessibility First).
- Single-switch operation: Map the "Measure" action to a single external switch via the microcontroller; allow scanning menus for choices.
Adaptations for quantum hardware kits and cloud access
By late 2025 and into 2026, commercial education providers expanded low-cost hardware and cloud-accessible quantum simulators. Heres how to adapt those offerings for inclusive classrooms.
Physical kit adaptations
- Pre-assemble fragile components; provide heavy-duty enclosures so learners with limited strength dont move fragile parts.
- Offer modular modules: a tactile-only module, a visual-only module, and a programmable module so learners pick the interaction that suits them.
- Include braille cards, large-font manuals, and step-by-step laminated cue cards for each activity.
Software and cloud-access adaptations
- Use block-based quantum programming environments (drag-and-drop circuits) for learners who struggle with syntax.
- Provide prebuilt Jupyter notebook with one-click run buttons and embedded explanatory audio to reduce cognitive switching.
- Leverage cloud lab accessibility APIs with queuing and reserved time slots so learners with slower processing time arent rushed.
Example: Accessible Qiskit snippet (annotated)
Below is a simple, well-commented Python snippet for creating a superposition and measuring a qubit using Qiskit. For neurodiverse learners, break the code into labeled blocks and use an interactive cell-by-cell run mode in Jupyter or Colab.
# Accessible Qiskit example: single qubit superposition and measurement
from qiskit import QuantumCircuit, Aer, transpile, assemble
# 1. Build a 1-qubit circuit
qc = QuantumCircuit(1, 1) # 1 qubit, 1 classical bit
# 2. Put qubit into superposition (Hadamard)
qc.h(0)
# 3. Measure the qubit into the classical bit
qc.measure(0, 0)
# 4. Simulate (Aer statevector or qasm simulator)
simulator = Aer.get_backend('qasm_simulator')
qobj = assemble(transpile(qc, simulator), shots=1024)
result = simulator.run(qobj).result()
counts = result.get_counts()
print('Measurement counts:', counts)
Teaching tips: show one line at a time, use color-coded comments, and provide a "What does this do?" card for each block (visual + short audio).
Assessment and differentiation strategies
Move away from timed tests. Use flexible, mastery-oriented assessments that value explanation, process, and artifacts.
- Portfolio-based assessment: Students maintain a physical or digital folder with a tactile artifact, one recorded explanation, and one recorded experiment result.
- Competency checkpoints: Break skills into micro-competencies (identify, describe, perform) and allow repeated attempts.
- Peer roles: Offer roles such as "Operator," "Recorder," and "Explainer," enabling learners to participate in ways aligned with their strengths.
Case study: Inclusive quantum club pilot (boxqubit case)
In a 2025 pilot at a mixed-ability after-school club, we ran an adapted version of the "Shells & Qubits" lesson with 18 learners (ages 1418). Key results:
- Attendance increased by 35% from the previous term after introducing accessible kits and clear schedules.
- Three learners with mobility impairments reported full participation using single-switch controls and magnetic boards.
- Teachers reported lower behavioral disruptions; the layered complexity approach helped pace students with diverse processing needs.
Lessons learned: pre-class setup, visual schedules, and a "quiet corner" with headphones were small investments that produced big gains in inclusion.
Advanced strategies and 2026 predictions for inclusive quantum education
Looking ahead from 2026, here are trends and strategies to prepare for:
- Rise of tactile quantum kits: expect more vendors offering magnetic, modular tactile kits purpose-built for accessibility.
- Cloud lab accessibility APIs: institutions will adopt APIs that permit reservable sessions, low-latency feedback, and alternative input methods for cloud quantum hardware.
- Certified inclusive curricula: standards bodies and university programs will offer accreditations for quantum curricula that meet UDL benchmarks.
- Assistive AI tutors: AI-driven voice and visual tutors will offer stepwise scaffolding and live captions for experiments, improving independence for neurodivergent learners. See production guidance for LLM-built tools and deployment patterns (from-micro-app-to-production).
Checklist: Designing a kit or lesson for all learners
- Pre-setup heavy components and create grab-and-go trays.
- Include large, tactile tokens and high-contrast icons.
- Provide single-switch and voice-operated alternatives.
- Offer layered lesson plans with explicit timing and visual schedules.
- Use multimodal feedback (audio, haptics, LED visuals).
- Allow alternative assessment artifacts and mastery-based checkpoints.
- Document accommodations and share them with students before class.
Resources and templates
Want ready-to-use assets? Weve created downloadable templates you can adapt:
- Large-print instruction cards (A3) and braille label packs
- Single-switch wiring diagram for microcontrollers
- Prebuilt Jupyter notebook with cell-by-cell narration for Qiskit (accessible mode)
Each resource follows the universal design ideas that Elizabeth Hargrave models in her game work: reduce friction, invite more players, and celebrate varied ways of knowing.
Final actionable takeaways
- Start small: convert one tiny component to a tactile, large token and test it this week.
- Layer complexity: have a core activity that everyone can complete in 30 minutes, and optional extensions for advanced students.
- Prioritize multimodal feedback: pair LED, sound, and haptics to make measurement outcomes accessible.
- Document accommodations: a simple one-page plan for each learner reduces anxiety and clarifies expectations.
Call to action
If youre an educator or kit designer ready to make your quantum lessons truly inclusive, download our free Inclusive Quantum Lesson Kit (printable cards, single-switch wiring guide, and an accessible Qiskit notebook). Join our next live workshop where we adapt your lesson or kit in real time with accessibility engineers and special-education teachers. Click to sign up or email accessibility@boxqubit.co.uk to request a classroom consultation.
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